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FACILITY_WINCODEC_DWRITE_DWM
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0x88980096
Error 0x88980096
Value: -2003304298 | 0x88980096 | 2291662998
What does it mean ?
MILERR_TOOMANYSHADERELEMNTS
Shader construction failed because it was too complex.
Value: 150 | 0x0096 | 0b0000000010010110
Where does it come from ?
FACILITY_WINCODEC_DWRITE_DWM
DirectWrite (part of DirectX) - Text layout and glyph rendering
Value: 2200 | 0x898 | 0b100010011000
StackOverflow
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Other Errors for FACILITY_WINCODEC_DWRITE_DWM
0x88982F80
- WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT
0x88982F91
- WINCODEC_ERR_UNEXPECTEDMETADATATYPE
0x8898040F
- UCEERR_NO_MULTIPLE_WORKER_THREADS
0x8898500C
- DWRITE_E_NOCOLOR
0x88980086
- MILERR_ALREADYLOCKED
0x88980009
- MILERR_TERMINATED
0x88982F45
- WINCODEC_ERR_PALETTEUNAVAILABLE
0x88980099
- MILERR_SHADER_COMPILE_FAILED
0x88982F0C
- WINCODEC_ERR_NOTINITIALIZED
0x8898061A
- MILEFFECTSERR_EMPTYBOUNDS
0x88980423
- UCEERR_PARTITION_ZOMBIED
0x88982F05
- WINCODEC_ERR_VALUEOUTOFRANGE
0x88982F07
- WINCODEC_ERR_UNKNOWNIMAGEFORMAT
0x88980413
- UCEERR_CHANNELSYNCTIMEDOUT
0x88980612
- MILEFFECTSERR_CONNECTORNOTASSOCIATEDWITHEFFECT
0x8898008A
- MILERR_MALFORMEDGLYPHCACHE
0x88980406
- UCEERR_RENDERTHREADFAILURE
0x8898040C
- UCEERR_ILLEGALRECORDTYPE
0x88980420
- UCEERR_GRAPHICSSTREAMALREADYOPEN
0x88980619
- MILEFFECTSERR_NOTAFFINETRANSFORM