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FACILITY_WINCODEC_DWRITE_DWM
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0x88980096
Error 0x88980096
Value: -2003304298 | 0x88980096 | 2291662998
What does it mean ?
MILERR_TOOMANYSHADERELEMNTS
Shader construction failed because it was too complex.
Value: 150 | 0x0096 | 0b0000000010010110
Where does it come from ?
FACILITY_WINCODEC_DWRITE_DWM
DirectWrite (part of DirectX) - Text layout and glyph rendering
Value: 2200 | 0x898 | 0b100010011000
StackOverflow
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Other Errors for FACILITY_WINCODEC_DWRITE_DWM
0x88985005
- DWRITE_E_FONTCOLLECTIONOBSOLETE
0x8898008D
- MILERR_NO_HARDWARE_DEVICE
0x88980404
- UCEERR_ILLEGALHANDLE
0x88980407
- UCEERR_CTXSTACKFRSTTARGETNULL
0x88980501
- MILAVERR_NOMEDIATYPE
0x88980505
- MILAVERR_MODULENOTLOADED
0x88982F42
- WINCODEC_ERR_PROPERTYSIZE
0x8898050E
- MILAVERR_UNKNOWNHARDWAREERROR
0x88980008
- MILERR_ZEROVECTOR
0x88980801
- DCOMPOSITION_ERROR_SURFACE_BEING_RENDERED
0x88980089
- MILERR_GLYPHBITMAPMISSED
0x88985007
- DWRITE_E_CACHEFORMAT
0x8898040F
- UCEERR_NO_MULTIPLE_WORKER_THREADS
0x88980403
- UCEERR_MALFORMEDPACKET
0x88980419
- UCEERR_GRAPHICSSTREAMUNAVAILABLE
0x88980702
- DWMERR_CATASTROPHIC_FAILURE
0x889800A1
- MILERR_DISPLAYID_ACCESS_DENIED
0x8898060E
- MILEFFECTSERR_UNKNOWNPROPERTY
0x88980610
- MILEFFECTSERR_NOINPUTSOURCEATTACHED
0x88980408
- UCEERR_CONNECTIONIDLOOKUPFAILED